The nature of the relationship between the indicators of body-motor and screen-digital experience among schoolchildren and students
Abstract and keywords
Abstract (English):
The relevance of the study is determined by the fact that the life experiences of children and adolescents are significantly shifting towards prolonged engagement with various screens. The purpose of the study is to ascertain the nature of the relationship between the indicators of body-motor experience and screen-digital experience among schoolchildren and students. Research methods and organization: survey (questionnaire), dispersion analysis. A closed-type questionnaire was used, containing questions to which respondents provided responses characterizing their body-motor and screen-digital experiences on a 10-point scale (from 0 to 9 points). A total of 89 indicators were determined. The participants in the study included high school students from grades 9 to 11 and undergraduate students from the 2nd to 3rd years, as well as 1st-year master's students of SSUS. Research results and conclusions. The conducted study demonstrated that over 70% of respondents spend more than 3 hours a day in front of various screens (computers, smartphones, etc.). The average age at which they began using electronic gadgets is approximately 9 years. Male participants statistically spend significantly more time playing computer games that are of a sports or aggressive nature. More than 40% of schoolchildren and students report experiencing unusual bodily sensations and altered states of consciousness. For this group of respondents, it is characteristic that their motor skills (endurance and agility), spatial orientation, and peripheral vision are less developed; their body-motor experiences in childhood contributed less to their self-understanding, and they spend more time on the computer.

Keywords:
body-motor experience, screen-digital experience, schoolchildren, students
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References

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