Innovative digital tools for assessing the competencies of students of the faculty of physical education
Abstract and keywords
Abstract (English):
The purpose of the study is to assess the application of digital products for evaluating the competencies of students in the Faculty of Physical Culture. Research methods and organization. The study was conducted on the basis of the Department of Theory and Methodology of the State University named after F. Skorina (Gomel, Belarus) with the participation of 150 students majoring in "Physical Culture" and "Sports and Pedagogical Activities." The main focus was on the development of a theoretical model aimed at comprehensive improvement of the educational process. The model encompasses all aspects, from the implementation of digital tools to the personalization of learning. Research results indicate that the use of digital products enhances the objectivity and accuracy of assessments by minimizing subjective factors. Interactive elements and gamification contribute to increased student motivation, making the learning process more engaging. The automation of assessment saves teachers' time and improves the overall efficiency of the educational process. Digital tools possess high adaptability, allowing for the personalization of learning to meet individual student needs, thereby improving material retention and competency development. The transparency and accessibility of data enhance feedback and monitoring of academic performance. Conclusions. The use of digital products contributes to the creation of a more effective and motivating educational environment, thereby improving the quality of education.

Keywords:
digital products, competency assessment, physical culture, personalized learning, gamification, educational process, automation of assessment
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References

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