This article is aimed at studying the motivation of university students involved in e-sports. Our work was conducted using a purposive sampling method, in which 40 students voluntarily participated in the fall and spring semesters of the 2022-2023 academic year. We used a scale of our own development aimed at studying motivation in eSports. The results showed that students' motivation to participate in eSports varied depending on various variables. As a result of our research, it turned out that the motivation of university students to participate in e-sports has its own characteristics depending on various factors.
eSports, motivation, students sport
1. Mitusova Yu. V. and Afinogenova T. I. (2022), “Cybersport as a new phenomenon in modern sports”, Self-government, No. 1 (129), pp. 424–430.
2. Ravochkin N. N., Bogankov M. D., Gildt S. A. and Lozhkin D. V. (2023), “E-sports in the media agenda of modern universities: philosophical analysis”, Context and reflection: philosophy about the world and man, T. 12, No. 5-6-1, pp. 139–149.
3. Ivantsov A. Yu. (2018), “Prospects for the development of cybersports at the university”, Bulletin of modern research, No. 12.13 (27), pp. 323–324.
4. Kuznetsov E. Yu. (2018), “Organization of a systematic approach to the development of cybersports at the university level”, Power of systems, No. 2 (7), pp. 17–19.



